The History And Future Of Ar Headsets

Introduction

Augmented reality (AR) is a technology that’s been around since the 1960s. It has evolved through different stages and is now more popular than ever. While it was first used in military applications, AR headsets are now available to consumers. In this article, we’ll take a look at the history of AR headsets and how they’ve changed over time as well as which ones are available today.

The modern-day AR headsets have been around since the 1960s.

AR is a technology that overlays computer generated information on top of real world objects. It’s been around since the 1960s, but it wasn’t until recently that we saw AR headsets become commercially available.

The modern-day AR headsets have been around since the 1960s, but they were mostly experimental until recently when Apple released their iPhone X with an optional headset that allows you to scan your face into their operating system and then uses facial recognition software to unlock your phone by looking at it (check out this video if you’re interested).

While these technologies are still new and developing rapidly, there are already lots of exciting possibilities for how we will be able to use them in the future!

The first commercial headset was released by Virtual I/O in 1995 for $995.

In 1995, Virtual I/O released the EyePhone headset for Windows 95. It cost $995 and was used with a special software called CyberSpace to create virtual environments that you could explore with your eyes.

The EyePhone was far from perfect: it weighed about 2 pounds (1 kg), had a bulky battery pack attached to it, and the resolution wasn’t high enough for users to see much detail in their surroundings. But despite these flaws–and perhaps because of them–the device quickly became popular among gamers who wanted an immersive experience that went beyond what video games could provide at the time.

It was called EyePhone and could be used with Windows 95.

EyePhone was the first AR headset. It could be used with Windows 95 and had an LCD display that was about two inches wide, which was pretty large for its time. The EyePhone wasn’t compatible with Windows 98, though, so it didn’t catch on as well as it could have (and probably would today). This might seem like a minor detail now but back then it mattered quite a bit!

In 2000, the first AR headset was released by Nintendo.

In 2000, Nintendo released the first AR headset. It was called Pokemon Go Plus and it helped users catch Pokemon in real life by alerting them when they were near one of those creatures. The device could be clipped onto clothes or worn as a wristband, depending on your preference. It communicated with the game through Bluetooth technology so that players could continue playing while also being alerted when their phone rang or received a text message (or had any other sort of notification).

The game developer discontinued this product in 2016 because they felt like it was no longer needed since smartphones have improved so much since 2000 and now have many features that make playing games like this easier than ever before

It was called Pokemon Go Plus and it helped users catch Pokemon in real life.

The first AR headset was the Pokemon Go Plus, a wristband that vibrated when a Pokemon appeared nearby. It could also be used to collect items from Pokestops and find nearby Pokemon.

The Pokemon Go Plus was released in 2016 and discontinued in 2017.

Next year, Google developed Google Glass AR glasses and Facebook announced Oculus Rift.

The next year, Google developed Google Glass AR glasses and Facebook announced Oculus Rift.

The Oculus Rift was released in 2016 and it’s a virtual reality headset. It has been praised by many gamers because of its high quality graphics and the fact that you can play with your friends online while wearing them. The Google Glass AR glasses were released in 2013 but they didn’t sell well because people didn’t like how they looked when worn by someone else or themselves for that matter!

In 2018, Magic Leap One was released which promised to bring about a big change in our daily lives.

The Magic Leap One is a mixed reality headset that was released in 2018. It’s a stand-alone device, so you don’t need to connect it to a computer or other devices like smartphones or tablets. The Magic Leap One has built-in speakers and microphones so you can enjoy all of its features without any additional accessories.

The processor powering the headset has been designed specifically for this device and is powered by an Nvidia Tegra X2 chip with two Denver 2 cores (each clocked at 2GHz). This allows for faster performance than any other processor on the market today! The display resolution is also high enough for AR applications: 1,440 x 640 pixels per eye with 60 fps refresh rate and 120 fps frame rate prediction

Augmented reality technology has come a long way since its inception and will continue to evolve even further in the future

AR is a new technology that will be used in the future. It offers a lot of opportunities for businesses and consumers, and it’ll be used in many different industries. AR is going to change how we work, play and live our lives. It will also help us get around more easily with its mapping features as well as provide entertainment by allowing users to interact with their environment through virtual objects or characters that appear on screen while wearing an AR headset (or “headset”).

The possibilities are endless when it comes to what you can do with your headset–you could use it while traveling so you don’t have to carry around maps anymore! Or maybe if there’s someone who needs help at home but doesn’t have time right now because they’re busy working on something else important…you could call them up using video chat software built into your headset so that both parties can see each other while talking face-to-face!

Conclusion

Augmented reality is the next big thing in technology and it will change our lives forever. The future of AR headsets looks bright as they are being developed by many different companies around the world including Google, Apple and Microsoft.

Florence Valencia

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