Microsoft HoloLens – An Augmented Reality game changer

Introduction

Microsoft HoloLens is a game changer for the Augmented Reality (AR) space. It’s not just another Virtual Reality (VR) headset – it completely changes the way we think about AR. This isn’t just a cool new device – it has serious implications for software developers and designers who will need to master new toolsets, languages and techniques in order to design great experiences on HoloLens. The device combines real-world elements with computer-generated imagery to create an immersive experience that’s unlike anything else on the market right now.

Microsoft HoloLens is a new game changer for the Augmented Reality (AR) space.

Augmented reality is a technology that allows virtual objects to be superimposed on real-world environments. Augmented reality has been around for some time, but Microsoft HoloLens is the first device that lets you interact with holograms in an untethered way.

Holographic computing refers to using 3D spatial interfaces and other technologies that allow users interact with digital content in an immersive environment. It’s based on the concept of “holography”–the ability of light waves from a source (in this case, lasers) to interfere with each other so that when viewed from different angles or perspectives, they produce 3D images which appear solid rather than flat like traditional 2D screens do today when displaying static images such as photographs or videos where nothing changes over time except perhaps its position relative to your viewpoint due simply because you moved closer/farther away from it; there’s no movement taking place within those images themselves!

Microsoft has been developing the technology behind its HoloLens headset for some time now and it’s finally launching to consumers in 2017.

Microsoft has been working on this technology for several years now, and the HoloLens was first unveiled in 2015. The device was made available to developers and select partners in 2016, but it’s now available for purchase by the general public.

The Microsoft HoloLens is a headset that allows users to interact with holograms in their environment through voice commands or gestures such as pinching their fingers together or pulling them apart. The device comes with built-in speakers and microphones so you can hear what people are saying around you while wearing it; however this feature can be turned off if desired (and will likely come in handy when playing games).

It’s not just another Virtual Reality (VR) headset – it completely changes the way we think about AR.

The HoloLens is not just another VR headset. It’s a mixed reality headset that has the ability to blend the real world with the virtual world. With this technology, you can add digital elements to your surroundings or create an entirely new environment.

HoloLens is different from other AR devices because it doesn’t require markers or beacons in order for you to interact with it; instead, it uses spatial mapping so that everything in front of you will be captured by cameras on both sides of your head (there are four cameras total) and processed by software running on its CPU/GPU combo chip called Holographic Processing Unit (HPU).

This isn’t just a cool new device – it has serious implications for software developers and designers who will need to master new toolsets, languages and techniques in order to design great experiences on HoloLens.

While the HoloLens is not yet available to the public, it has already changed the AR space. As an example of how this technology can transform your experience with software, let’s take a look at how Microsoft designed its own PowerPoint app for HoloLens.

The first thing you’ll notice when using this application is that there are no buttons or menus on screen; instead, everything is shown through holograms (or virtual objects) that float in front of you as if they were real objects in your physical space. You can use voice commands like “Slide show” and then select from multiple slides by pointing at them with your gaze or finger gestures; once selected, these slides will appear as floating images that can be viewed from different angles as needed by simply moving around within your physical environment while keeping them firmly in view thanks to eye tracking technology built into each unit.*

The device combines real-world elements with computer-generated imagery to create an immersive experience that’s unlike anything else on the market right now.

The HoloLens is not a virtual reality headset like the Oculus Rift or the HTC Vive. Instead, it allows you to use your real-world surroundings as a canvas for creating immersive experiences and applications. You can use it to create games and other applications that feel like they’re happening within your world, rather than on some screen.

The device uses computer-generated imagery (CGI) to bring 3D objects into view without making them seem too “fake”–it’s designed so that users will always know what’s real and what isn’t when using the device.

Microsoft HoloLens finally brings augmented reality into your home

The first thing you’ll notice about the Microsoft HoloLens is that it’s not a VR headset. It’s an augmented reality device, which means that instead of immersing you in another world entirely, it overlays virtual objects onto your real one. The second thing you’ll notice is how comfortable and lightweight it feels on your head–you can wear it for hours without feeling any strain at all.

The actual tech inside the headset isn’t too different from what we’ve seen before: it uses an array of sensors (including cameras) to detect where walls are located so that when you walk around with HoloLens on your head, no matter where you go or look at something in particular, there won’t be any obstacles in your way (like walls).

Conclusion

Microsoft HoloLens is a game changer for the Augmented Reality (AR) space. It’s not just another Virtual Reality (VR) headset – it completely changes the way we think about AR. This isn’t just a cool new device – it has serious implications for software developers and designers who will need to master new toolsets, languages and techniques in order to design great experiences on HoloLens. The device combines real-world elements with computer-generated imagery to create an immersive experience that’s unlike anything else on the market right now

Florence Valencia

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